Today, I’ve been working on making the menu look a little nicer, and a bit more interactive than just pressing buttons (just for a bit of polish and to liven things up a bit more).
You can check out the video where I explain how they work here:
They took a little longer than expected, this is due to their nature, they don’t really share anything in common with the normal enemies, infact they are more like the player than enemies, so I needed to create a new class to accommodate them. Tweaking of values and other polishing elements too some time too.
That’s all folks!